When initially considering my thoughts on gaming in education I could not see how playing a Wii or Xbox in class could be beneficial. When I think of "gaming" I envision someone with headphones, a case of Mt. Dew, and Doritos playing for hours on end with fellow gamers online. I see students playing video games in Libraries on a college campus and consider it a waste of space and resources. Libraries are to read and study, not play Pokémon! When Jennifer LaGarde came to guest speak in one of my classes I got a new perspective on how gaming could be successfully implemented into education. She explained how they used a Nintendo Wii to help students understand math lessons such as mean, median, and mode by using a three point basketball shooting game. Students loved it, they got to play a game and directly relate it to education! Such a simple concept yet most people would have never thought to incorporate a gaming system into schools.
I do not think I would personally use video games in my classroom as a Business and Marketing teacher but I do see how, if employed correctly, games could develop an atmosphere of fun in learning. It also gives students something to recall when thinking of how to apply things such as mean, median, and mode. I think the basketball game is a great example and can see how many other sports games could be incorporated as well. Using a game like Roller Coaster Tycoon could also be used to reinforce business and marketing classes. There continues to be emerging data that suggests that using games in education could be beneficial such as this website. Joel Levin is also using gaming in education by incorporating Minecraft into his 2nd grade classroom. I believe as more and more teachers develop ways to use games in their classrooms this will be a growing and positive trend.
Video Credit: DMLResearchhub via YouTube
Video Credit: iu via YouTube
